Roulette Split System

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The Pattern betting system is a classic system to use when playing the game of roulette. It relies on the idea that patterns emerge when playing roulette for a prolonged period of time, with the ball landing in the same sector several times in a row. This may be down to a bias in the wheel, it might be that the croupier has become a bit slack and releases the ball at approximately the same speed with the wheel at the same position several times, or, as will most likely be the case, through sheer coincidence. Whatever the reason, a lot of experienced roulette players will latch on to this and tailor their bets accordingly, using a version of the Pattern betting system.

To use a Pattern betting system, it’s important that you understand the roulette wheel is split up into three different sectors when it comes to wagering. When using a betting system that involves patterns, you should be able to identify which sector the ball is landing in repeatedly, and what bet you should ask for.

Very often the Fibonacci sequence, Labouchere, Martingale roulette systems are offered. And many people believe in fortune and pick one single number on which they bet many times in a row. However, methods are more often used not for big betting bets, but for payout combinations 1:1 or 2:1. The Split Bet or a Cheval in French Roulette is a simple and smart strategy where you bet on two numbers by placing a chip on the intersecting line. This is also called an “inside bet” since these intersecting lines are within the grid of the roulette felt. On the first horizontal line you are betting a split, corner, split, corner, split, corner, split. Do exactly the same on the line below. Now you place one minimum-value chip straight up on 1, 3,10 and 12. Then place one chip between 6 and 9—that’s a split—and the other chip between 4 and 7, that’s also a split.

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The first section is the Voisins du Zero. This translates into English as ‘Neighbors of Zero’, which is essentially what the section is. It consists of a group of numbers on either side of the zero on the roulette wheel: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2 & 25. Asking the croupier for this bet involves 9 chips (or 18, 27, 36 etc, depending on how much you would like to wager), with 2 going on the 0, 2, 3 Street bet, 1 chip going on the Split bet between 4 & 7, 1 chip on the Split bet between 12 & 15, 1 chip on the Split bet between 18 & 21, 1 chip on the Split bet between 19 & 22, 2 chips on the Corner bet between 25, 26, 28 & 29, and 1 final chip on the Split bet between 32 & 35. Of course, if you are betting in multiples of 9, the amount of chips increases, but this is the bare minimum.

The second section is the Tiers du Cylindre, or the ‘Thirds of the Wheel’. As with the Voisins du Zero, the name is a giveaway of what the bet involves – one-third of the wheel, which in this instance is opposite the Voisins du Zero. It involves the following numbers: 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16 & 33. It involves an outlay of 6 chips (or 12, 18, 24 etc, depending on how much you would like to wager), with one chip going on each of the following Split bets – 5 & 8, 10 & 11, 13 & 16, 23 & 24, 27 & 30 and 33 & 36. Again, if you are betting in multiples of six, the amount of chips you place on each Split bet increases.

Finally, there are the Orphelins, or the Orphans. These are the numbers are that ‘orphaned’ by the Voisins du Zero and Tiers du Cylindre bets: 1, 6, 9, 14, 17, 20, 31 & 34. The Orphelins bet is simply a 1 chip bet on each of these numbers, so an eight chip outlay. You can also do a Split bet on the Orphans, with a single chip going on 1, then one chip on the following splits: 6 & 9, 14 & 17, 17 & 20 and 31 & 34, for an outlay of 5 chips (again, you can bet in multiples of 5, and the amount on each bet increases with that).

Once you are familiar with these bets (or at least have them written down somewhere), you can start looking at a pattern betting system. Let’s say, the ball lands on the following numbers: 27, 8, 16 and finally 16. You would then start to see that the ball is landing in the Voisins du Zero section of the wheel. So, you would take your 9 chips (or 18, 27 etc), say, “Voisins,” or something that would imply what you wanted, and leave the chips for the croupier to distribute accordingly. You can do it yourself if you know what to bet and how much, but it’s easier to leave it to the croupier’s skills, as they should be familiar with the bet.

The same rules apply if the ball landed in the Tiers du Cylindre section a few times, or even in either of the much smaller Orphans sectors. Just announce your bet and make sure you give enough chips for the croupier to distribute.

If you see the ball landing in an even smaller section of the wheel, you may just want to bet on a specific number and the two numbers either side of it. In this case, let us say it is the number 5 you want to bet on, you would say, “Five and the neighbors,” which would mean 5, as well as 23, 10, 24 & 16, costing you five chips.

Roulette Split System Controller

Historically, the Pattern betting system was easier to implement, as older roulette wheels tended to have a bias. New roulette wheels tend not to have a bias, or if they do they are quickly noticed and rectified. But a pattern may emerge for reasons listed at the start of the article.

What you have to remember is that the human brain starts to notice patterns even when patterns are not there. These systems, like all betting systems, should be used for fun – patterns are merely coincidence on the roulette wheel, and you will not win off them in long run, unless you really are playing on a biased roulette wheel.

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The 6 Pence roulette system is designed to cover much of the roulette wheel head with bets, six of which are covered with a single chip. The player will most likely have five chips in action on a single zero, or double zero wheel, but the number groups bet will be different.

There is no spin logging or waiting to get the first bet out, such as with theLabouchere system, but a pad and pencil can be helpful to make sure you bet the correct numbers and log your previous bets. Many gambling systems force the player to wait for a specific starting point, but that can be boring.

With the 6 Pence system you place at least five chips on the roulette layout each spin. This is not a weighted system with an even denomination on each number. Instead the idea is to cover many numbers, often doing no more than breaking even on a spin and then enjoying the times straight-up bet hits. When that happens, bets are increased slightly so any winning streak is taken advantage of.

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Excitement Factor

This roulette system causes a lot of continuing excitement because bets are evenly spaced along the wheel, so the ball will always land within two pockets of one of your bets. This makes every spin fun and has a tendency to make the occasional player go bonkers.

As the aim is for at least a dozen bet units to start the system, players will want to purchase a color of low-denomination chips. At five bets per spin you’ll need 5 x 12 = 60 chips to begin. An overall bankroll of 180 chips is suggested to give you a chance to get into the rhythm of the game and enjoy some winners. If the first round of 60 chips goes quickly you’ll have to make your own decision as to continue immediately or take a break and try again later.

Because the order of numbers are different on aEuropean wheelwith a single ‘0’ and aNorth American wheelwith double ‘00’, two different number groups follow. Each takes advantage of betting six numbers with a single chip and four numbers straight-up.

How to Play the 6 Pence Roulette System

6 Pence refers to making six numberbets along the inside of the layoutwith a single chip. Your bet will cover six numbers, such as 31-36, by placing a single chip bisecting the numbers 31 and 34 and half your chip into the 3rd12 section. You won’t actually have a bet on the 3rd12 section, that’s just where the chip goes.

In addition to that single chip, you also want to bet four numbers straight-up and, to keep the entire wheel covered in a systematic and even fashion, those numbers need to be plus 29, 5, 8, and 21.

First Spin

On that first spin you have action on ten numbers – 31, 32, 33, 34, 35, 36, 29, 5, 8 and 21 – with a total bet of five chips. If you hit 6 Pence (numbers 31-36) you will be paid five chips and your profit is one. Add that one chip to your single bet covering 31-36 and place a single chip on 29, 5, 8 and 21. If you hit a number straight-up, double your bets to two chips each so you have 10 chips total in action.

Second Spin

If you didn’t hit a number on the first spin, start in the basement with a single chip covering the same six numbers and a chip on each of the same corresponding four singles. If you miss all numbers, make another single-chip wager (total bet of five chips) on each of your bets. If you hit a 6 Pence (numbers 31-36) then add one more chip to that wager (you’ll have 3 chips on the bet covering six numbers) and drop down to a single bet on the four others (29, 5, 8, 21).

Third Spin

If you don’t hit a number, start in the basement again. Stay with the same group of numbers if you have yet to hit a winner. If you have already hit back-to-back winners and then missed a spin, consider moving to another 6 Pence group.

After the third spin, anytime you hit a 6 Pence number you should raise that bet by a chip. Anytime you hit a number straight up, raise the 6 Pence bet one chip and the chips on your straight up bets one chip. Continue this until you miss a winner and start in the basement again or quit when you reach your target goal, usually 120 or 180 chips.

The fun of this system is that the player is able to cover 10 numbers each spin and the ball will always land within two spaces of one of your numbers. This makes playing very exciting. Use the straight up numbers with the corresponding 6 Pence bets for your selected wheel.

Single Zero European Wheel

Bet 6-Pence 10-15 plus numbers 16, 18, 2 and 34

Bet 6-Pence 19-24 plus numbers 34, 36, 28, and 26

Bet 6-Pence 22-27 plus numbers 11, 20, 28, and 19

Bet 6-Pence 25-30 plus numbers 19, 5, 1, and 8

Bet 6-Pence 31-36 plus number 29, 5, 8 and 21

Double Zero North American Wheel

Roulette Split System Calculator

Bet 6-Pence – 1 through 6 and numbers 8, 10, 20 and 26

Roulette Split System

Bet 6-Pence – 4 through 9 and numbers 10, 13, 14 and 15

Bet 6-Pence – 10 through 15 and numbers 16, 17, 18 and 28

Bet 6-Pence – 13 through 18 and numbers 11, 12, 27 and 28

Bet 6-Pence – 19 through 24 and numbers 1, 2, 25 and 26

Bet 6-Pence – 28 through 33 and numbers 00, 22, 24 and 35

Roulette Split Systems

Bet 6-Pence- 31 through 36 and numbers 0, 00, 29 and 30

You’ll want to bet only one 6 Pence combination at a time and stick with it until you book a string of winners followed by a miss, or until you decide to quit.

Any bankroll considerationsare obviously up to each individual player, but you should always have at least two or three 60-unit bet buy-ins before starting. In addition, the amount of winning units to quit at is subjective. Because you are willing to risk three 60-unit buy-ins, a good win should be a similar amount of 180 units.

Roulette Split System Definition

In sticking with the idea that you should maximize your wins, on those great occasions when your numbers continue to hit, give yourself a stop-gap end point. In this situation you have an unlimited win point, but each time you crest a new high, you raise you low or end point. When you get to 200, you keep playing but set 150 as a point where you must quit. When you crest 250, you set 200 as your new low point where you must quit if you fall back to that amount. Continue in a similar manner to maximize your win – and then quit when you fall back to a low point.

A trick for not spending your bankroll after leaving the casino is to take the higher denomination chips with you. Casinos do not allow you to take the roulette colors home, but the other chips should be fine. In fact, many people save a chip or two for their ownchip collections.