Craps Yo Bet Payout

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The true odds for this bet stand at 5-1, but the casino is only willing to pay out 4-1 so the house has a massive 16.67% edge on the bet. This makes it the worst variety of a series of bad wagers available to you on the crap table. Any Craps is a bet that the shooter will roll 2, 3 or 12 on the next roll.

Well, he hit another 9 and instead of going to 6, I got aggressive and went to $10 odds as it was on and off for $16. To make a long story short he kept rolling until there was a stick change, but I had gotten tired of losing Come bets to craps rolls, and sometimes losing a couple of Come bets to a come out seven as he kept making points. In Craps, when allowed, one can bet the very next roll will be an easy 4 - 1,3 (not a hard 4 (2,2) as that is a different Hop bet) So the probability of throwing an easy 4 is 2/36 = 1/18 = 5.56%. We can express this as odds of 17 to 1 AGAINST or 1 chance in 18. Thus it seems like the true odds of throwing an easy 4 would be 17:1. Here is an overview of craps bets with medium odds that you can make. Have a 16.7% chance of winning an Any 7 bet, with a payout of 4/1. This gives the house a substantial edge of 16.9%. This is quite high compared to some of the bets we’ve seen above, yet still a solid choice if you’re chasing more slightly more daring bets. To calculate the payout in craps for any bet, convert the payout odds from a fraction to a decimal. Players should then multiply this decimal by the amount they want to wager to determine their potential payout. For instance, a bet on point 4 in craps has payout odds of 9:5. Converted to decimal form, this is 1.8.

A roll of eleven in craps is referred to as “yo,” “yo-leven,” or “yo eleven.” It’s called out this way by the croupier because the word “eleven” can easily be confused with “seven” since the sounds are so similar. On a simple table, the yo is not present as a big number, but there are tables that offer the yo bet as a single roll wager. This is a high risk-high reward type bet since of the 36 combinations of the dice that can occur, only two of them come up as eleven. In other words, there is a less than 6 percent chance that this bet will be a winner. But when you do win, you will earn 15:1 odds. So if you bet $1, you will get a return of $16 back when you hit this bet. This is obviously a really good thing.

Timing such a bet is tough. A lot of people think that if it’s been a while since an eleven has hit, the odds are in line for it to happen again soon. This is a misconception, though. Every roll of the dice is an independent occurrence, so the true odds of a yo hitting are always 17:1, even if it’s been 100 rolls since the last 11. This isn’t like black jack where each card that comes out influences the identity of the unrevealed cards. Each roll sees the odds reset, so the past has absolutely no influence upon the future. The odds are always in favor of the casino with such a bet since the payout is less than the true odds, but this doesn’t mean that you should just avoid the bet altogether. If you’re lucky, the yo is extremely beneficial. Just don’t focus on making this a part of your core strategy. Instead of building a strategy around a successful yo bet, make it more a fun diversion from the crux of your game. Look toward coming up with a sound money management system and use the yo once in a while when you’re up money to try and supplement your winnings. You can always throw a Nickel on the Yo, which actually means a $5 bet that Yo-leven hit.
There’s a smart way to approach this and a reckless way. First of all, don’t try using the yo to chase your losses. When you’re down, putting money on the eleven might seem attractive, but you need to remember that the odds are against you. When you’re down a lot, your best choice is to walk away from the table (or computer). The dice are not guaranteed to move in your direction any time soon. So you should only use the eleven bet when you’re up. Start by putting $1 on it each hand. If you lose 15 hands in a row with the yo, try bumping up your bet to $2 for seven hands. Statistically, you are likely to hit an eleven in this time period, but there’s no way to say that this will actually happen for you. Worst case scenario, you will lose $29. For 22 hands, this isn’t a bad price to pay entertainment-wise. And if you really are up, this will seem like a small loss. If on the 22nd hand you win, you will have $32 returned to you, after risking $29, so you’ll see a very small profit. This is just one possible way that you can approach this bet. You can make your first Yo-leven bet at Casino Titan when you are ready.

The yo is a tough bet to win, but it can be fun and it can help you out when the dice are hot. It’s a risky bet, however, so make sure you approach it knowing this and having a clear strategy of how to use it to your advantage.

Craps Glossary

Aces: Betting that the next roll will be the total sum of 2; also, $1 chips

Craps Yo Bet Payout Results

Aces-Ace/Deuce: A one-roll bet on 2 and 3

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Any Craps: A bet that the next roll will be 2, 3, or 12; pays 7:1

Any Seven: A bet that the next roll will be 7; pays 4:1

Apron: The outer edge of the felt table layout

At Risk: Usually, when a player's bet is active or 'in action'

Backline: Same as the Don't Pass Line

Big 6: A bet that a 6 will be rolled before a 7 comes up

Big 8: A bet that an 8 will be rolled before a 7 comes up

Big Red: Placing a bet on Any Seven

Black: $100 chips (which are black in many casinos)

Bones: Another name for dice

Boxcars: Betting on the 12

Boxperson: The table supervisor who sits between the dealers and opposite the stickperson; the one who is responsible for all of the money

Broke Money: Money the casino gives a broke player for transportation home

Buffalo: Placing a bet on each of the Hardways and Any 7

Buffalo-Yo: Placing a bet on each of the Hardways and 11

Buy: Paying the house a 5 percent commission to get true odds on a Place bet

C and E Bet: A proposition bet on the 11 (E) or any Craps (C)

Capped Dice: Crooked dice

Cheques: Another name for chips

Cold Table: When shooters are not making their points

Coloring Up: When a player exchanges small-denomination chips for larger ones; also, when the house exchanges small-denomination chips for larger ones to get the player to make larger bets

Come Bet: Exactly like a Pass Line bet except it's made after the come-out roll

Come-Out roll: The first roll of the dice in a betting round

Craps: The numbers 2, 3 and 12

Crap Out: Rolling the number 2, 3, or 12 on the first roll

Dealer: The one who is responsible for all the bets made on his half of the table

Dime: Two $5 chips

Don't Come Bet: A bet made after the come-out roll

Don't Pass Bet: A bet that the dice will not pass (win); can only be placed right before a come-out roll

Double Odds: An odds bet that is twice as large as the original Pass/Come bet

Down Behind: What the dealer tells a Don't bettor when his bet has lost

Down With Odds: Usually stated and executed by a dealer when paying off a Place Bet and moving the same player's Come bet onto a specific number, ensuring that the player is covered on the specific number

Eyeballs: Two ones; also called snake eyes

Eye in the Sky: Surveillance video or live monitoring of the game from above

Field Bet: A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12 (Some casinos make the 5 instead of the 9 a field roll.)

Fifty Yard Line: The middle of the table (a fair roll of the dice always passes the fifty yard line)

Garden: The field

George: A player who always tips the dealers

Green: $25 chips (green in most casinos)

Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., 'hard 8' occurs when each die shows a four

Hi-Lo: A one-roll bet on 2 and 12

Hi-Lo-Yo: A one-roll bet on 2, 12 and 11

Hit a Brick: What the stickperson says when a die hits a stack of chips and does not roll all the way to the end of the table

Hook: Player positions 4 and 5, near the corner of each end of the table; often referred to as 'inside hook' and 'outside hook'

Hop bet: A single-roll bet on one particular combination of the dice, such as 2-2 or 4-5

Horn Bet: A bet that the next roll will be 2, 3, 11, or 12, placing a bet on each of the numbers simultaneously

Horn High Bet: A bet on three of the horn numbers, with two units on the 'high' number (For example, you could place $1 each on 2, 3, 12, and $2 on the 11 -- in this case, 11 is the high number.)

Insurance Bet: Making two (or more) bets at a craps table, one or the other of which is sure to win

Lay Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7 comes up

Layout: The graphic table cover that indicates all places where wagers can be placed

Line Bet: A bet on the 'Pass Line' or the 'Don't Pass Line,' placed before the come-out roll (The shooter has to make a line bet before throwing the dice.)

Little Joe: A pair of 2s, also called a Hard 4

Marker Puck: Plastic disks that the dealers use to mark the point on the craps table (The dealer turns the puck over to the 'off' side when all free odds bets have no action on the next roll.)

Midnight: Betting that the number 12 will appear on the next roll

Monster Roll: A 'hot roll' lasting more than 20 minutes or that generates a lot of winnings for the players

Mop: The stick used by the stickperson to move the dice

Nickel: $5 chip

Outside Numbers: 4, 10, 5, and 9

Ozzie and Harriet: A hard 8 (two 4s)

Parley: Keep your winnings in action

Pass Bet: A bet that the dice will pass (win), also called a 'Pass Line' bet; generally placed immediately before a come-out roll, although you can make or increase this bet at any time

Past Posting: Placing a bet after the dice have landed; illegal

Craps Yo Bet Payout Bet

Odds

Penny: $1 chip

Pit: The area in the center of the craps tables in a casino, where the floormen watch the games and employees

Place Bet: A bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled

Player Position: Eight player positions on each side of the standard craps table, numbered 1 through eight moving from the stickperson to the dealer (This is the order in which dealers pay off winning bets and position player wagers on the table layout.)

Press Your Bet: Double your bet

Proposition Bet: A one-roll bet usually on the horn numbers (2, 3, 7, 11, 12)

Point: A 4, 5, 6, 8, 9, or 10 when it is rolled on the come-out roll (The shooter has to roll the point again before rolling a 7 to win.)

Rack: The grooved rail where chips are placed around the edge of the table

Right Bettor: A player who bets with the dice (e.g., that the shooter will roll the point before a 7 comes up)

Seven Out: When the Shooter rolls a seven after a point has been established (This ends his roll and sends the dice to the next shooter, moving clockwise around the table; this is often incorrectly called 'craps out.')

Shooter: The player who is rolling the dice

Single Odds: An additional wager equal to your original bet ('Double odds' means up to two times your bet, 'triple odds' mean three times, and so on.)

Skinny: A bet on Any Seven (a.k.a. Big Red)

Snake Eyes: The number 2 (two 1s)

Still Up: What the dealer says to remind players that a wager is still in play (The dealer may also say it when asking a player if he wants the same bet to stay on the board.)

Square Pair: A hard 8, meaning two 4s.

Stickperson: The casino employee who calls out the roll of the dice and returns the dice to the Shooter; also places and pays out Proposition bets

Craps

Stiff: A player who never tips (tokes) the dealer, even when he's winning

Table Odds: The multiple a player may bet (usually on Pass Line and Come bets) behind the original flat bet to get true odds of the dice (The house has no percentage advantage on true odds.)

Taking Odds: Adding a bet to an original Pass Line or Come Bet that pays on the true odds of the dice

Tidy the Bowl: (The stickperson) keeping the extra dice (in the bowl) in a neat row

Toke: A tip for the dealer

True Odds: The real odds of dice rolling any total number (as opposed to 'house odds,' which are the pay-offs written on the layout)

Turning the Dice: When the stickperson flips the dice around with his stick in order to make sure a 7, 11, 2, 3, or 12 isn't showing when they go to the shooter

Craps Yo Bet Payouts

Wall (a.k.a. Back Wall): The end of the table the shooter throws the dice against in order to complete a fair roll

Whip: The stick used by the stickperson to move the dice

Wrong Bettor: A player who bets against the dice (e.g., that the 7 will be rolled before the point)

Yo or Yo-leven: The number 11 (so it isn't mistaken for the 'seven')

For more information on craps, other casino games, and related topics, check out the links below.

Related HowStuffWorks Articles

  • Casino Games Quiz

More Great Links

  • Craps is Math, Mind and Muscle by Frank Scoblete

Bibliography

Craps Yo Bet Payout Odds

  • Winning Casino Craps, Edwin Silberstang, David McKay Company, Inc., New York, 1979. ISBN 0679146504
  • The Encyclopedia of Gambling, Carl Sifakis, Facts on File, New York, 1990, ISBN 0816016380
  • Get the Edge at Craps, Frank Scoblete, Bonus Books, Chicago, 2002. ISBN 1566251737